The maximum value for hitting a note depends on the song's Attribute and how much value each member has in that attribute, so for example, the player should use a team with a high Smile stat for songs that have a Smile attribute. Each member has three different Attributes: Smile, Pure, and Cool, and each song is aligned with one of those three Attributes. Unlike most rhythm games, the player's score is not strictly dictated by note accuracy or combo. The song is cleared when the player reaches the end with HP remaining, and failed if you run out. Occasionally, there are hold notes that must be held down and then released when the note ends, and double notes that must be hit at the same time, as well as star notes that deplete extra HP if they break the player's combo. There are five note judgements: Perfect, Great, Good, Bad, and Miss, with anything below a Great breaking the player's combo and inflicting damage to the Life Meter. As notes spawn from the top of the screen towards the icons, the player must hit their corresponding icons when the notes overlap to score points. The game's core gameplay revolves around the player's team of 9 idols, each member of which is represented by a circular rhythm icon, with the 9 icons forming a downward half-circle. It was released in Japan on April 16, 2013, and worldwide on May 11, 2014. Love Live! School Idol Festival is a Rhythm Game developed by KLab and published by Bushiroad for the Android and iOS platforms as part of the Love Live! multimedia franchise.
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